0.5.4.4
Mult mai realistica, cu multe imbunatatiri:
- Bugfix: autoclutch movement when shifting; no longer slams the clutch in and out when shifting
- Bugfix: shift sounds are now in 3D, no longer in 2D (volume was always the same)
- Bugfix: chatting should now work from every multiplayer machine
- Bugfix: music defined only for the menu doesn't play anymore during the race (if no music defined)
- Disabled Black Box generation when models can't be loaded
- Fixed fullscreen crashes on Mac
- Mac version sets textures.compression=0 by default (Intel gfx drivers issues)
- Kingpin support, much like caster. To be documented.
- Fixed disappearing time comparison view
- Added snow (enter 'snow 0.7' for example in the console). Snow is set per-track with special.ini:env.snow=0.7 for example.
- Bugfix: the sun wasn't working anymore. Fixed that.
- Sun blending mode change (much more intense).
- Added per-track sun intensity (special.ini:gfx.sun.intensity), default=1.0
- TrackEd now outputs a 'track.shd' file when splitting for shader generation convenience. Also it did not optimize the output DOFs yet!
- TrackEd's Cut Multisub ASE has been improved for double material/geomname situations (objects could disappear during cutting)
- TrackEd's Cut Multisub ASE now saves the smaller ASE files directly in data/tracks/<trackname>/ase for ease of converting.
- Removed rain enable setting (racer.ini); rain is always enabled
- Curved: Modified to allow for easier support of negative values (0-axis is drawn)
- Added controls.max_start_throttle to reduce max throttle at the start
- Added indicator_left, indicator_right and hazard_lights controls
- Added indicator_left, indicator_right as view variables
- Added flash_duration to views for flashing elements like indicator lights (no 3d equivalent yet)
- Added indicator audio for cars (audio.indicator.sample) which is activated by indicator_left/right/hazard_lights
Dupa cum vedeti mai sus... imi place ca puteti administa din consola ploaia si zapda :D
apasati SHIFT+` si scrieti "rain X" sau "snow X' iar in loc de x pune-ti densitatea.
De preferat 1
O alta chestie misto este ca poti lua curbele mult mai realist :D
VERSIUNEA PE CARE O PUN LA DOWNLOAD NU ARE MASINI SAU TRASEE. COPIATI CONTINUTUL DOSARELOR TRACK SI CARS DE LA VECHEA VERSIUNE IN NOUA VERSIUNE, SI VOILA ;)
Numele dosarelor la masini si trasee nu trebuie sa contina spatii
http://rapidshare.com/files/98239782/racerm.rar
http://www.savefile.com/files/1428920
Ultima editare efectuata de catre AndyM in Dum Iul 27, 2008 11:40 pm, editata de 2 ori