Datorita problemelor noilor versinui nu am mai pus versiunile trecute.
Dar pana la urma pun si versiunea asta.
Nu uitati, ca pentru a va merge jocul trebuie sa aveti instalat asta.
Totusi sunt unele incompatibilitati la placile video, si pe unele nu merg.
Daca va da eroarea cu Send Error Report/Don`t Send cand incercati sa intrati in vreo cursa, nu prea aveti sanse sa va mearga asa usor.
Modificari de la ultima versiune pusa pe forum:
http://www.savefile.com/files/2006682
Dar pana la urma pun si versiunea asta.
Nu uitati, ca pentru a va merge jocul trebuie sa aveti instalat asta.
Totusi sunt unele incompatibilitati la placile video, si pe unele nu merg.
Daca va da eroarea cu Send Error Report/Don`t Send cand incercati sa intrati in vreo cursa, nu prea aveti sanse sa va mearga asa usor.
Modificari de la ultima versiune pusa pe forum:
- Bugfix: Sun direction for non-Cg shaders was bad.
- Controller setup crashed upon Saving (if more than 2 controllers were defined in data/controls/default.ini).
- Changed 'fast_time' syntax to be a speed modifier. I.e fast_time 5000 does a quick 24h loop (was already like this in v072).
- Removed 'renderer.gpu_shaders' option. Cg is a requirement now.
- Modified Ackerman effect; the factor should always be >0, and probably >1 for realism.
- Modified Lambo's ackerman of wheel1 to 1.2 (was -1.2) to fix turning symmetry.
- Modified brakelight threshold from 0.2 to 0.1 (at 10% braking, the brakelight will turn on)
- Flipped car light image projection (while there are still almost no cars with lights). The image was vertically flipped.
- Added 'fog density <x>' script command. Fog beginning to change to general atmosphere functions though.
- Added global shader material properties which are passed to Cg; see http://racer.nl/reference/shadereng.htm#matglobal
- Added an atmosphere to Carlswood. For general info on atmospheres, see http://racer.nl/tutorial/gpushader.htm
- Added Cg shader parameters: lightAmbient, Ka, Kd, Ke, Ks, shininess and a bunch of others, see http://racer.nl/tutorial/gpushader.htm
- Added car.ini projected light 'far' falloff variable (lights.light<n>.far), see http://racer.nl/tutorial/car_lights.htm#projected_lights
- Modified car light Cg shaders to include Some1's coloring (thanks!).
- Tracked: load track now keeps the camera in the same location.
- Added Ctrl-Shift-F key which resets the car, only forward a bit.
- Added lightly animating trees to demonstrate Cg in Carlswood (data/renderer/shaders/animate_test_v.cg).
- Bugfix: inboard dials weren't positioned correctly
- In vertex/fragment shaders, 'uniform float time' didn't work anymore
- Added shader<name>.layer<n>.ambient & diffuse material properties for car.shd/track.shd files (wasn't read)
- Modifying time of day; the sun location is now calculated precisely. For now based on the Netherlands, July 15th. North is up onscreen.
Mostly the same as v0.6.5, only this( version uses Cg shaders
- Added flares to enhance car lights. See http://www.racer.nl/tutorial/car_lights.htm (quite a few parameters)
- Added car projected lights options; see http://www.racer.nl/tutorial/car_lights.htm
- Added track special.ini's gfx.night setting to indicate night tracks (car lights then turn on by default)
- Car lights turn on automatically at rain & night tracks
- Added car.ini:animation.flash_lights to be able to flash all lights (only usable probably for F1-style cars)
- Bugfix: live envmapping was bad; it used an old renderer. Also the rendered area was not 90x90 degrees actually per side (aspects were not 1).
- Bugfix: car LOD system always skipped first LOD
- Bugfix: car model offsetting only worked for the highest LOD
- Bugfix: snow/rain grip only worked on 1 axis instead of 2.
- Added track's special.ini sun.enable to disable sun painting (for dark tracks)
- Added track's special.ini env.thunder to directly set thunder amount
- Added track's special.ini gfx.shadows.intensity_projected to set intensity of projected shadows of cars
- Added drafting/slipstreaming between cars (car.ini:aero.draft.*)
- Moved aero info to Ctrl-2 debug screen
- Added dev.log_last setting to automatically show the last QLOG entries if any errors/warnings occurred at exit (for development of cars/tracks).
- Added animated rain using a curve (special.ini:env.rain_curve=...). The X axis is the time in seconds.
- Curved: added 'normalize' function. The Lambo still had an absolute torque.crv file.
- Curved: added 'scale' function. Always useful.
- Rain/snow environment.*.grip_factor limited to 0..1 to avoid unrealistic modifications.
- Added gfx.show_aero option to visualize aerodynamics (drafting only)
- Added script commands: show aero, hide aero, show carpoints, hide carpoints
- Added engine torque to engine logging group (next to rpm, gear)
- Modeler bugfix; ASE normals weren't modified by TM_ROWx (often wheel models, when exported using ASE and
imported in Modeler) would have strange lighting problems where the light appeared to rotate along
with the model. Re-exporting to DOF should fix this (this applies to car modelers then).
- Tracked: added 'track_template.shd' generation for all used materials in a track
- Added 'watchdog.exe' to the installation (useful for the lobbyserver)
This version is the last one that comes without Cg shaders. Useful for people with
lower-end graphics cards that want a taste of Racer. See v0.7.0 for the list of changes,
although this version skips on some features (lights for example).
http://www.savefile.com/files/2006682
Ultima editare efectuata de catre AndyM in Joi Iul 30, 2009 5:14 pm, editata de 2 ori