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    Versiunea 0.6.4

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    Mesaj Scris de AndyM Joi Sept 25, 2008 3:05 pm

    de la ultuma versiune postata pe forum au mai aparut 4 versiuni, si anume 0.6.1, 0.6.2, 0.6.3 si 0.6.4.

    la 0.6.4 s-au facut modificari ale motorului grafic, pentru mai multe informatii despre schimbarile de grafica click aici

    change log-ul este:
    - Bugfix: locked differentials flooded QLOG with warnings (CalcLockingTorque)
    - Bugfix: damper curves didn't work when dbg_car.susp_implicit_integration=1
    - Bugfix: skidding sounds only worked in right turns
    - Added skid factors to multiplayer protocol; this version is incompatible with older ones!
    - Added global Cg shaders for cars & tracks in data/renderer/shaders
    - Added racer.ini:renderer.gpu_shaders option for those with crap video cards
    - Added a bunch of Cg shaders to improve rendering quality; OpenGL2 cards are more or less required now
    - Lambo now uses per-pixel lighting with Cg shaders
    - Added wheel spin velocities in the driveline debug screen (Ctrl-8)
    - Added dev.note_ini_fallback to get QLOG messages for variables taken from data/cars/default/car.ini
    - Removed warning on bottoming out for LUT springs
    - Added a 'udpterm.exe' tool for remote live debug messages (in combination with dev.udp_output=<host:port>).
    - Improved skidmarks so they don't pop up behind the car but are kept ending underneath the wheels
    - Improved handling of clutches with high torques
    - Optimized sun detection a bit (doesn't work yet with FBO's though)
    - Added a few fullscreen shaders as demonstration (multiply/..., see data/renderer/fullscreen_shaders/)
    - Upgraded track envmaps (data/images/track_*.tga) to 256x256 for improved reflection maps (was 128x128)
    - Bugfix: a multiplayer client sending a chat message repeated forever
    - Bugfix: when a multiplayer client arrived in a race, it was stuck in the 'start scene' (can't drive off)
    - Bugfix: while blipping, the wrong acc/del mix was taken
    - Bugfix: title wasn't shown in menu
    - Bugfix: surface dust_color wasn't used for smoke/gravel particles
    - Added car.ini's susp<x>.k_curve to define a .crv file for spring force vs deflection. Useful for non-linear springs (but not bumpstops!).
    - Added bumpstops; susp<x>.bumpstop_len and susp<x>.bumpstop_k (they are an extra spring)
    - Added car.ini's susp<x>.damper_curve to define a .crv file for damper force vs piston velocity. Useful for non-linear dampers.
    - Added auto_clutch per car (car.ini:engine.autoclutch=1). Still possible to turn it on always in racer.ini (assist.auto_clutch=1)
    - Added dbg_car.max_tan_sa. Default was 0.75, now upped it to 20.0. Has an effect on sliding physics.
    - Added LSD type differentials (1-way/1.5-way/2-way) through car.ini's differentials.diff<x>.type=3, preload, power_coeff and coast_coeff.
    - Added locked differentials (type=4); this keeps the attached wheel velocities the same
    - Sky objects no longer modify the shader implicitly; skies must have a track shader defined (in track.shd). It did more worse than good.
    - Better checking for FBO's being possible (for fullscreen shaders)
    - Improved smoke a bit, plus gravel particle gravity; smoke may be hard on FPS though (data/renderer/particles.ini).
    - Added 2nd skid sound for longitudinal skids (audio.skid.sample2)
    - Added audio.hook_incar_to_camera=0 to avoid very loud in-car sounds
    - A car with only 'acc' audio now gets a bit more volume when idling (65% instead of 35%)
    - Tracked: ambient audio can now be created at the camera or selection position. Also now possible to move them directly.
    - Added new icon (thanks to whoever uploaded it on the forum)
    - Bugfix: replay after end of race now fades back to a normal view (was black).
    - Bugfix: acc/del engine audio mix of AI car used player throttle control instead of AI throttle
    - Bugfix: autoclutch took over clutch even when clutch pedal was already depressed
    - Bugfix: race.ai.performance was set so the 2nd AI car drove only at 50% performance.
    - Bugfix: the ini bracket checking gave a false alert when the last line didn't end in a newline.
    - Bugfix: traction control now also works for FWD cars; you need the right order of wheels though (0=FL, 1=FR, 2=RL, 3=RR)
    - Switching from implicit wheel integration to explicit (a few settings in racer.ini:dbg_car.*); it seems stable and
    doesn't have the problem of suspension forces not matching with load forces, plus the 'damper sucking
    the car to the ground' bug also seems gone with this method.
    - Blip/cut throttle is now specified per car; see http://www.racer.nl/reference/carphys.htm#gearshift
    (the appropriate variables were removed from racer.ini)
    - Driver name is now taken from racer.ini instead of data/drivers/* (was like that since 0.6.0)
    - A car's views.ini now can also accept 'factor_inv' instead of 'factor'; this to ease RPM leds for example
    - Modified acc/dec mix to be exactly; accVol=throttle, decVol=1-accVol (brakes affected volume in a weird way)
    - Added dbg_car.tustin_tire setting to use experimental tire integrator. Not advised to try. Smile
    - show_car_points=1 now also shows the CG and the roll centers (including some lines to visualize the 3D)
    - Using timing.max_steps now pauses the sim at the end instead of exiting
    - Added env.temperature to set air temperature (only used for brake discs)
    - Added brake disc temperature tracking (glowing brake discs); see http://www.racer.nl/tutorial/howto_glowing_brakediscs.htm
    - Added menu.show_console setting to optionally paint the console in the menu (default is 0)
    - Screensaver killing upon starting Racer is a bit faster, so the exe starts a bit faster
    - It's now possible to do a QuickRace with 0 laps (non-ending)
    - 'Free Driving' now explicitly sets 0 laps and no limit on time.
    - Added gearwhine.wav to the distribution for cars that use it.
    - Improved detection of shadow loss when the car is flying.
    - Fixed 'too many network adapters' crashes
    - Fixed smoke animation in replays
    - Set shaders.enable=1 in distribution (accidentally at 0 in the previous release)
    - Modified road noise amplitude; v0.6 switched to Simplex noise (not Perlin) and that was faster in frequency
    - Added stats.show_wrong_direction setting to be able to turn off the wrong-direction indicator.
    - Added stats.max_race_view to limit all the stat views that F1 loops through (not all are useful)
    - Added Cg compile errors to QLOG.txt when a shader fails to compile
    - Added car engine jitter parameters (see http://www.racer.nl/reference/carphys.htm#enginejitter) to control engine jitter when shifting
    - Engine acc/dec mix slightly modified; it was pure throttle application, now accVol=throttle+0.2-brakes (limited to 0..1) (decVol=1-acc)
    - Added dbg_car.simple_susp_live_rate_slope; when implicitly integrating the wheel position, the suspension rate slope was calculated incorrected.
    Set to 1 for backwards compatible suspension physics, 0 for more realistic damping (used only when dbg_car.susp_implicit_integration=1)
    - Added dbg_car.damp_vertical_velocity_reversal. Set to 1 for dampening wheel velocity reversal (sign change).
    Perhaps more stable with hard dampers. Default=0 for backwards compatibility.
    - Improved error messages when ini files have mismatching brackets ({ and }) (detection, line numbers)
    - Track special.ini's gfx.clear_color has been made obsolete. It will always be 1 (no speed increase detected)
    - Racer.ini had timing.slomo set to 10. Now set to 0 to give more fps.
    S-au adus 73 modificari.

    Pentru a vede diferenta dintre grafica versiunii 0.6.4 fata de versiunea 0.6.3, vezi pozele de mai jos:

    Versiunea 0.6.4 1a10Versiunea 0.6.4 1b10
    Versiunea 0.6.4 2a10Versiunea 0.6.4 2b10
    Versiunea 0.6.4 3a10Versiunea 0.6.4 3b10

    Modificarile de grafica sunt garantate pe masina si traseul original, nu m-am uitat si la altele, desi e posibil sa se fi adus schimbari si acolo.
    Iar daca nu, cu siguranta masinile ce vor urma sa apara vor avea grafica imbunatatita.

    Pentru a downloada versiunea click aici


    Ultima editare efectuata de catre AndyM in Mar Feb 17, 2009 1:14 pm, editata de 1 ori
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    Mesaj Scris de trackmania Sam Oct 18, 2008 2:08 pm

    imi da eroare Sad Sad
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    Mesaj Scris de viper Sam Oct 18, 2008 3:21 pm

    si mie imi da eroare
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    Mesaj Scris de numarul Sam Noi 08, 2008 8:47 pm

    si mie.
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    Mesaj Scris de Vald Sam Noi 08, 2008 10:26 pm

    mie imi merge foarte bine Smile , imi pare rau pentru voi No
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    Mesaj Scris de viper Dum Noi 09, 2008 9:14 am

    mie imi dadea eroare ca nu aveam nu stiu ce ini. cred ca l-am sters si acum imi merge
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    Mesaj Scris de cosmin94 Dum Noi 09, 2008 9:33 pm

    ami merge fara probleme si e mai real decat celelate versiuni, nar strica sa dati rezolutia mai mare Basketball
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    Mesaj Scris de cosmin94 Dum Noi 09, 2008 10:29 pm

    are niste mici errori, la unele masini nu se aude motorul sau nu se vad ceasurile de bord mai buna este cealalta versiune(0.5.3) postata pe forum
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    Mesaj Scris de axel Sam Dec 20, 2008 11:40 pm

    imi da eraorea aia Sent/Don't cand sa aleg masina..
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    Mesaj Scris de trackmania Dum Dec 21, 2008 1:09 pm

    si mie
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    Mesaj Scris de Lolkip Dum Dec 21, 2008 3:04 pm

    are cinevavers 0.6 dar sa mearga fara eroare ???? post va rugam Neutral
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    Mesaj Scris de AndyM Dum Dec 21, 2008 3:39 pm

    Ce eroare primesti?
    Daca este cu Send error report/don`t send, e posibil sa fie din cauza (driverelor) placii video.
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    Mesaj Scris de trackmania Dum Dec 21, 2008 3:40 pm

    toate versiunile imi merg inafara de asta driverele sunt de pe cd originale
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    Mesaj Scris de Lolkip Dum Dec 21, 2008 3:43 pm

    primesc aia cu "send /don`t send" . in joc cand vreau sa skimb masina ori dak nu o skimb, dupa ce se incarca ....
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    Mesaj Scris de axel Dum Dec 21, 2008 5:36 pm

    dap...la fel si la mine Versiunea 0.6.4 98178
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    Mesaj Scris de trackmania Lun Dec 22, 2008 12:45 pm

    si mie
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    Mesaj Scris de dariusracerm Lun Dec 22, 2008 12:46 pm

    mie nu, mie imi merge foarte bine lol!
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    Mesaj Scris de Lolkip Lun Dec 22, 2008 1:24 pm

    pai punea si tu s`o luam toti....eventual mai lasa din masini si trasee de`oparte sa nu ocupe prea mult :D:D:D:D:D
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    Mesaj Scris de DjRobyy Vin Feb 20, 2009 3:40 pm

    Lolkip a scris:pai punea si tu s`o luam toti....eventual mai lasa din masini si trasee de`oparte sa nu ocupe prea mult :D:D:D:D:D


    se poate face full screen? scratch
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    Mesaj Scris de Lolkip Vin Feb 20, 2009 9:15 pm

    DjRobyy a scris:
    Lolkip a scris:pai punea si tu s`o luam toti....eventual mai lasa din masini si trasee de`oparte sa nu ocupe prea mult :D:D:D:D:D


    se poate face full screen? scratch


    adik ? Question
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    Mesaj Scris de DjRobyy Vin Feb 20, 2009 9:19 pm

    Lolkip a scris:
    DjRobyy a scris:
    Lolkip a scris:pai punea si tu s`o luam toti....eventual mai lasa din masini si trasee de`oparte sa nu ocupe prea mult :D:D:D:D:D


    se poate face full screen? scratch


    adik ? Question

    adik pe tot ecranu nu widescreen ma rog..
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    Mesaj Scris de feeling Sam Apr 24, 2010 7:38 am

    de unde il iau :D?

    Continut sponsorizat


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    Mesaj Scris de Continut sponsorizat


      Data/ora curentă este: Vin Noi 22, 2024 12:50 am