Salut, am cateva intrebari pe care vreau sa le adresez in speranta ca cineva imi va raspunde.
Prima intrebare: Imi poate explica cineva cum functioneaza jocul/programul? Ma refer ce face fiecare componenta din folder (modeler, curve . etc pentru a avea o privire mai buna asupra folderului)
A doua intrebare: De ce am nevoie ca sa pot lucra la un joc? Aici ma refer la programe alternative.( intentionez doar sa ma joc cu programul si sa incerc sa invat unele lucruri, e pur si simplu o joaca, dar mai serioasa).
A treia intrebare: Imi poate explica cineva cu ce program pot crea trasee/ masini si GUI?
4th: Cum pot scapa de aceasta eroare care ma opreste din quick race?
Prima intrebare: Imi poate explica cineva cum functioneaza jocul/programul? Ma refer ce face fiecare componenta din folder (modeler, curve . etc pentru a avea o privire mai buna asupra folderului)
A doua intrebare: De ce am nevoie ca sa pot lucra la un joc? Aici ma refer la programe alternative.( intentionez doar sa ma joc cu programul si sa incerc sa invat unele lucruri, e pur si simplu o joaca, dar mai serioasa).
A treia intrebare: Imi poate explica cineva cu ce program pot crea trasee/ masini si GUI?
4th: Cum pot scapa de aceasta eroare care ma opreste din quick race?
- Qlog:
- Wed Jul 27 16:38:20 (WARN ): [panthera] DGPUShaderManager:MakeObject(standard_detail_burn_a_f.cg): can't create CG fragment shader program [WARN,dgpushader.cpp:1041,DGPUShader::LoadAndCreateFromFile]
Wed Jul 27 16:38:20 (WARN ): [panthera] DGPUShader::LoadAndCreateFromFile[data/renderer/shaders/standard_detail_burn_a_f.cg]: The compile returned an error. [WARN,qerror.cpp:35,QShowCGErrors]
Wed Jul 27 16:38:20 (WARN ): [panthera] data/renderer/shaders/shadowmapping.cg(193) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(243) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(290) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(298) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(306) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(359) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(366) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(373) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(381) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/standard_detail_burn_a_f.cg(68) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/standard_detail_burn_a_f.cg(93) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/standard_detail_burn_a_f.cg(94) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/shadowmapping.cg(105) : warning C7011: implicit cast from "float4" to "float"
data/renderer/shaders/shadowmapping.cg(105) : warning C7011: implicit cast from "float4" to "float"
data/renderer/shaders/atmosphere.cg(215) : warning C7050: "sky_params2.w" might be used before being initialized
data/renderer/shaders/atmosphere.cg(215) : warning C7050: "sky_params3.w" might be used before being initialized
(0) : error C6001: Temporary register limit of 32 exceeded; 37 registers needed to compile program [WARN,qerror.cpp:40,QShowCGErrors]
Wed Jul 27 16:38:22 (FATAL): [panthera] DGPUShaderManager:MakeObject(standard_detail_burn_a_f.cg): can't create CG fragment shader program
The compile returned an error.
data/renderer/shaders/shadowmapping.cg(193) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(243) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(290) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(298) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(306) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(359) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(366) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(373) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/shadowmapping.cg(381) : warning C7011: implicit cast from "float4" to "float2"
data/renderer/shaders/standard_detail_burn_a_f.cg(68) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/standard_detail_burn_a_f.cg(93) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/standard_detail_burn_a_f.cg(94) : warning C7011: implicit cast from "float4" to "float3"
data/renderer/shaders/shadowmapping.cg(105) : warning C7011: implicit cast from "float4" to "float"
data/renderer/shaders/shadowmapping.cg(105) : warning C7011: implicit cast from "float4" to "float"
data/renderer/shaders/atmosphere.cg(215) : warning C7050: "sky_params2.w" might be used before being initialized
data/renderer/shaders/atmosphere.cg(215) : warning C7050: "sky_params3.w" might be used before being initialized
(0) : error C6001: Temporary register limit of 32 exceeded; 37 registers needed to compile program [%s]