imbunatatiri:
- Security fix: fixed an overflow opportunity in the console.
- Bugfix: Menu still had blue tones in it
- Bugfix: Pacejka's a12 values were never read.
- Automatically detects ATI cards to turn off certain functionality.
- 'X' was mistakingly used to enter console commands; took that out.
- Added: 'wasapi' (Vista audio) and 'openal' sound drivers for audio.type
- Added speakermode to audio section to set modes such as 5.1 audio.
- Added basic support for Cg vertex & fragment shaders in Racer shader
- Development option: audio.distortion, if set to a value >0, adds distortion to all sounds.
- FMOD version updated to v4.08.05 (supposedly better on Vista).
- Added per-track rain setting (special.ini:env.rain from 0 to 1)
- Added rain sample set (in racer.ini:audio) for rain sound
- Added thunder samples
- Added spray particle system for the rear wheels
- Added 'dof_fix' utility to be able to get rid of 'old ZModeler export' warnings.
- Added 'ini' utility to modify ini files (from batch files for example)
- Spaces in car directories are no longer allowed (to avoid problems with AI for example)
- Spaces in track directories are also no longer allowed
- Added racer.ini:replay.enable to disable replay saving. Replay buffer wrapping in long races leads to slowdown.
- racer.ini:assist.time_allowed_nowheel works again (you may want a smaller time here than in time_allowed_offroad)
- Support for 6-wheel cars is back (first it didn't calculate the wheelbase, resulting in NaNs)
- Support for default AI lines (ai/default.ini);
- Network (multiplayer) reworked a lot. Using ENet as an intermediate network library now (meaning reliable packet sending should work)
- Bugfix: ini file reads could result in extra information at the end for CR+LF formatted files.
- Bugfix: if a remote client connected before the local client (a multiplayer master is both client & server) cars wouldn't update properly
- Tracked bugfix: material index was one off in the ASE Multi/sub cutter (!)
- Tracked: when using 'Cut Multisub ASE', any resulting texture tiling/offsets weren't used.
- Tracked: Convert ASE->DOF improved (could take a LONG time); optimization is also optional now.
- Tracked: ASE importer had a bug for some split ASE files with lots of vertices but few faces.
- Tracked: added some keys/functions in Spline mode to facilitate editing splines a bit better.
- Bugfix: Ackerman wasn't applied correctly to the steering wheels (effectively operated only on 1 wheel).
- Added shader's mipmap_min_lod and mipmap_max_lod parameters again. Used to crash on ATI cards, not on nVidia. Does it work now?
- Added shader mipmap_lod_bias variable to modify mipmap behavior.
- Added resolution.no_border option to get rid of borders in non-fullscreen windows
- Added 'global' setting for freeshifting in data/controls/default.ini
- Added 'dbg_car.susp_implicit_integration' to racer.ini. 1 is the old Racer behavior, although it generates weight bugs (Ctrl-9)! Wheels get more spikey when this is 0.
- Changed spline painting colors from yellow to red and thick green for start/finish
- Added data/locale/racer_english.txt as a 'backup' language for untranslated texts in other locale files
- Added Dutch locale (racer_dutch.txt)
- Some extra locale texts (ai.learn_on etc)
- Removed wav/mp3 load failure message when menu AVI was used (without accompanying sound file)
- Stub image (when no image can be found) is now a little more colorful (red/blue)
- Added racer.ini:textures.compression (defaults to 1) to enable app-wide support for texture compression
- Added shader 'compression' key (globally and per layer!) to be able to disable compression for certain textures (skies!)
- Some texture map loading changes; images without alpha will be stored as GL_RGB instead of GL_RGBA (might help performance)
- Views (for cars) are no longer loaded sequentially; instead of going through the list, now they're properly referenced as views.view0, views.view1 etc.
- Same for view elements; now referenced using views.view<n>.elt<m> instead of iterating. This should not make a difference normally for car views, except when the views.ini is not correct.
- Removed 2 second pause when starting 'Race' (this is needed for slave computers, but was even used no slaves were connected)
- Improved ini file reading speed for slightly faster startup and loading cars etc.
- Improved readability of debug info (^1-^9; shadow added)
- Fixed location of some object in non-800x600 resolutions; start lights, console text.
- Revived motion blur; it seems to start to work with at least my DuoCore/nVidia7950 machine (renderer.motion_blur.passes).
- Optimized particle drawing if no particles are visible
- Added 'trackmap save' command to save the live environment trackmap. For non-live trackmaps.
- Smoke image from Some1 included (thanks!)
- Fixed brakes flickering when ABS kicks in
- No crashes anymore when body.dof isn't found (seen a lot with Mustang2005GT; perhaps updates were installed?); a dark cube of 1x1x1m is created instead
- Added car.ini wheel<x>.reverse_steering option to allow reverse steering
- (beta6 fix) mirror was using compression so it was slow, and ATI drivers even crashed or were mangled at best
- Screenshots now use TGA again.
- Added 'debug <n>' script command to control debug info through scripting.
- Added 'volume <x>' script command to set the master volume.
- Added sideload control (future motorbike simulation)
- Added aero.body.cz (and cy) for generic body downforce generation (only drag was supported) (car.ini)
- Added car.ini engine.braking_offset (next to engine.braking_coeff) for a more detailed engine braking torque line.
EDIT!
O versiune si mai noua aici: http://racerm.forumz.ro/discutii-f2/versiunea-0544-t290.htm#2877
Ultima editare efectuata de catre AndyM in Dum Iul 27, 2008 11:40 pm, editata de 3 ori